Games for Teaching Conversation
Skills to Teens
Teaching conversation skills
to teens can be a challenge. Teens who are used to texting, instant messaging,
and social networking may not always have the communication skills necessary for
college or the workplace. English language arts and public speaking teachers
use games as part of their overall communication curriculum. Using similar
games with your teens and their friends can help them have fun while learning
even more about the importance of good conversation.
· Yes and No
The
Yes and No game helps teens learn to use other words to answer questions
without saying the words “yes” and “no.” Forcing teens to search their minds
for other words to convey meaning helps them realize how much more they have to
offer in a conversation. Begin the game by placing one teen on a chair in the
center of the group. The other students in the group ask the teen in the chair
questions, and the teen is not allowed to say “yes” or “no” in his or her
answers. When the person in the chair makes a mistake and uses one of those
words, he or she must leave the chair, and the next person takes a turn. Repeat
this until each teen in the circle has had a chance in the chair.
· One-Minute Speak
The
One-Minute Speak game is a fun activity for small groups. Have a list of
subjects ready that teens might like to talk about -- such as sports, movie
stars, animals and music -- and choose one person in the group to begin
talking. If that person hesitates, repeats a word, stops or has to think what
to say next, another person in the group can say, “hesitation,” “error,” or
“repeat” and take over the conversation. Pay attention that the takeover is
legitimate. Whoever is left talking at the end of one minute wins the game.
· Dictionary
An
important part of quality conversation is the ability to make others believe
what you say is true. The dictionary game helps teens practice the power of
persuasion by trying to convince others that the definition for a word they
have chosen is true. Have the first player choose a word from the dictionary
that is little known or obscure. That person then makes up a definition or
shares the real definition with the group. The definition has to be completely
true or completely false. Have the other teens in the group ask questions about
the word and then vote on whether the definition given is true or false. The
person with the dictionary gets one point for every person who is deceived. The
teen with the most points at the end of the game wins.
· Phrase-Word-Charade
Quality
conversation is as much about word choice as it is about the quantity of words
spoken between two people. The Phrase-Word-Charade game get teens interacting
in conversation in three ways: phrases, word choices and body language. Each
person in the group writes down three nouns on three small pieces of paper and
places them in a bowl. Make a large circle and divide into two teams by
counting off. The first player chooses a piece of paper and then proceeds to
use phrases to convey the meaning without using the word itself while his or
her team members try to guess. After each correct guess, the player chooses
another word until time runs out at 45 seconds. When each person has had a
turn, count the points from that round and place papers back in the bowl. For
the second round, players choose words out of the bowl but only use one-word
clues to convey the meaning to team members. For the third round, players can
only use charades to convey the meaning of the words they choose out of the
bowl. At the end of three rounds, count up all the points to see which team wins.
Have a fun filled day.
Sneha Patel
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